Official gallery artwork used for the Gwent beginner guide

The Witcher 3: Wild Hunt Wiki guide · Remastered

The Witcher 3 Gwent beginner guide

Play for card advantage, pass when the opponent overcommits, and treat spies, medics and controlled weather as a system rather than individual high-value cards.

01 / Prerequisites

Prepare before leaving

  • ✓Reach the first Gwent tutorial.
  • ✓Keep a Northern Realms deck ready.
  • ✓Buy affordable cards from every new merchant or innkeeper.

02 / Route

Follow the path in order

  1. 01

    Learn the three-round structure

    You only need two round wins. A strong first round is useful, but preserving cards for the next two can be more important.

  2. 02

    Build card advantage

    Spies add cards to your hand. Play them early enough to use the extra choices without giving the opponent an easy pass.

  3. 03

    Pass deliberately

    When the opponent has committed more strength than the round is worth, pass and make them spend another card to win.

  4. 04

    Use medics and weather together

    Medics can recover key units, while weather reduces entire rows. Sequence them after the opponent commits enough units to the affected row.

  5. 05

    Protect the collection

    Play every new opponent and buy cards before story routes close. Unique cards from one-time matches cannot always be recovered later.

03 / Common mistakes

Avoid the expensive reset

Do not use every hero card in round one unless the match genuinely ends there.

A higher-strength deck is not automatically better if it lacks spies, medics or reliable row control.

Ignoring Gwent until the end of the story can make a complete collection much harder.