The Witcher 3: Wild Hunt Wiki · Remastered
Locations, monsters, gear, quests & mechanics
Search the public The Witcher 3: Wild Hunt Wiki for six practical reference families. Each entry gives a direct answer, route or requirement, core facts and useful links into the wider guide desk.


White Orchard
White Orchard is the tutorial region and the best place to establish a clean start before the main Velen map opens.
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Velen
Velen is the largest early-game combat and quest region, mixing war-torn settlements, marshes and the Bloody Baron storyline.
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Novigrad
Novigrad is the game's densest urban hub and the center of several major political, romance and Gwent routes.
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Skellige
Skellige is an archipelago of harsh islands where sailing, monster nests and clan politics define the mid-game route.
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Toussaint
Toussaint is the Blood and Wine region, designed for a high-level Geralt and centered on Corvo Bianco, Beauclair and grandmaster crafting.
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Griffin
The White Orchard griffin is the first major contract and a tutorial in tracking, preparation and airborne monster control.
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Fiend
Fiends are heavy relict-class monsters with hypnotic attacks, long charges and enough damage to end an unprepared fight.
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Leshen
A Leshen turns the forest itself into a combat arena, combining ranged roots, teleportation and summoned wildlife.
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Wraith
Wraiths phase through space and resist ordinary sword pressure unless you force them into a material state.
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Werewolf
Werewolves are fast cursed creatures whose regeneration can undo a slow, low-damage approach.
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Feline Witcher Gear
Feline gear is the light Cat School set for fast attacks, critical pressure and a higher-damage, lower-margin playstyle.
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Griffin Witcher Gear
Griffin gear is the medium Griffin School set built around sign intensity and a more controlled, magic-heavy combat loop.
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Ursine Witcher Gear
Ursine gear is the heavy Bear School set for strong attacks, adrenaline and survivability.
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Wolven Witcher Gear
Wolven gear is the Wolf School all-rounder: medium armor that supports mixed sword, sign and adrenaline play without over-specializing.
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Manticore Witcher Gear
Manticore gear is a late-game set associated with alchemy, mutations and Blood and Wine progression.
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Geralt of Rivia
Geralt is the player character and the central bridge between swordsmanship, signs, alchemy and monster knowledge.
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Ciri
Ciri is Geralt's adopted daughter, the Child of Prophecy and the central figure pursued by the Wild Hunt.
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Yennefer of Vengerberg
Yennefer is a sorceress and Geralt's long-term partner, with a major role in the search for Ciri and the Skellige storyline.
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Triss Merigold
Triss is a sorceress and close ally whose Novigrad storyline sits beside the city's mage persecution and Dandelion rescue routes.
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Eredin
Eredin is the King of the Wild Hunt and the central late-game antagonist pursuing Ciri.
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Bloody Baron
The Bloody Baron storyline is Velen's major early narrative branch and one of the game's most consequential choice chains.
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Family Matters
Family Matters is the main investigative section of the Bloody Baron storyline and the place where its most important decision occurs.
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Ladies of the Wood
Ladies of the Wood introduces the Crones of Crookback Bog and links the swamp spirit to one of Velen's largest consequence chains.
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The Battle of Kaer Morhen
The Battle of Kaer Morhen is the main story's late-game defense sequence and a payoff for earlier ally choices.
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The Wild Hunt Finale
The Wild Hunt finale closes the main story through a chain of late-game battles and the accumulated choices surrounding Ciri.
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Signs
Signs are Geralt's five magical tools for defence, damage, control, traps and dialogue alternatives.
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Alchemy
Alchemy converts monster knowledge into damage, defence, healing and environmental control.
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Combat
Combat is built from reading the enemy, choosing the right sword, and weaving defence with signs, bombs and alchemy.
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Gwent
Gwent is the in-world card game built around best-of-three rounds, card advantage and deliberate passing.
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Transmogrification / Reforging
The Remastered reforging system lets Geralt change an item's appearance without replacing its stats.
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